Sketchbook Ideas – Object Deconstruction

Now that we have practiced drawing shapes and scenes within perspective. Let’s now shift our attention to the objects themselves. To be able to draw objects in motion in animation, it is necessary for us as animators to understand their make up, to enable us to draw them from any pose, position or angle that we are capturing the object in.

By studying the object and breaking it down into it’s component 3d primitives, we are sure to consider the true volume of the object. Practice by taking simple found objects and first break down their component shapes, then draw them from multiple perspectives. Increase the complexity of the objects as you progress.

Deconstructing Objects For Drawing:

 

Finding Basic Shapes Within Objects:

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Sketchbook Ideas – Object Deconstruction

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