Sketchbook Ideas – Character Shapes

An excellent exercise to allow for some creative character designs is to experiment with building the underlying structure from unique silhouettes.

By being tied to using the basic shape underneath it forces us to think about the type of body and personality that might suit for the final character.

Practice generating full characters from as many different body shapes as possible, and experiment between male and female forms.

What is most important is that you remember your characters need physical form and volume, so although the initial starting shape maybe a 2d shape, you need to add dimension to your design otherwise your character will feel flat and lifeless.

 

You can also apply the same techniques to the head.

 

This is also an exercise to be found in Disney films where shape theory has been studied an utilised to support the personality of the character, and help define a unique and identifiable silhouette on screen.

Sketchbook Ideas – Character Shapes

Artist Profile: Mike Mitchel

Mitchel is an artist based in Austin, Texas, his work covers a vast range of styles often focussing on pop culture.

He has exhibited his work at several gallery shows including: Mitchell x Marvel x Mondo (2014), Crusaders & Haters (2009), i am 8-bit (2008) & Hollywood, DC (2008).

Website

Tumblr

Artist Profile: Mike Mitchel

Kazuo Oga – At the Master’s Workshop

Kazuo Oga is  is an art director and background artist for many Madhouse Studio and Studio Ghibli anime films, helping to bring to life some of the most famous animated films from Japan.

Oga worked with major directors Hayao Miyazaki, Isao Takahata, Yoshiaki Kawajiri, Osamu Dezaki. He also published two artbooks and directed a short animated film.

This short documentary gives a unique perspective into the workings of a fantastic artist.

Kazuo Oga – At the Master’s Workshop