Photogrammetry has started to gain steam within the Games Industry in recent years. At DICE, this technique was first used on Battlefield and they fully embraced the technology and workflow for Star Wars: Battlefront. This GDC 2016 talk from DICE’s Keneth Brown and Andrew Hamilton covers how they built the technology and process to scan props from the Star Wars films to generate assets for the new Star Wars Battlefront.
Not only did a still from this project win the 2016 Hum3D Car Rendering challenge, but Piotr has created an entire film and breakdown on the work, simply amazing work and dedication.
Mill+ presents ‘A Journey to Hope’, an original animated piece created for charity cycling group Fireflies West.
Through the story of a man shipwrecked on a tropical island inhabited by turtles, crabs and birds, The Red Turtle recounts the milestones in the life of a human being.
Of the five Academy Award nominees in the best animated feature category this year, the sole entry that is primarily hand-drawn is Michael Dudok de Wit’s The Red Turtle.
It’s the first feature directed by Dudok de Wit, whose short films The Monk and The Fish (1994) and Father and Daughter (2000) are widely considered to be contemporary classics. For The Red Turtle, a cross-continental co-production between Japan’s Studio Ghibli and numerous European parties (Why Not Productions, Wild Bunch, CN4 Productions, Arte France Cinema, Belvision Coproduction), the challenge for Dudok de Wit was to maintain his idiosyncratic and minimalist aesthetic while working with a feature film crew.
Check out these timelapse animation process videos from David Gibson. They showcase his working method on the intro for Mei from Overwatch and the reveal of the Behemoth from Evolve.