Photogrammetry has started to gain steam within the Games Industry in recent years. At DICE, this technique was first used on Battlefield and they fully embraced the technology and workflow for Star Wars: Battlefront. This GDC 2016 talk from DICE’s Keneth Brown and Andrew Hamilton covers how they built the technology and process to scan props from the Star Wars films to generate assets for the new Star Wars Battlefront.
A 3D printed, stop-motion, projection mapped music video for Dan Sultan’s track Magnetic.
Two months in the making, over 60 individual 3D printed pieces and over 2700 photos.
Follow dropbear: @dropbeardigital and check out more of their work on Vimeo here
Director and stop-motion animation: Jonathan Chong @ Dropbear Digital
3D scan and 3D animation: Shawn Miller
Projection mapping: Jean Poole
3D printing: Christopher Langton
DOP consultant: Cesar Salmeron
Editing: Jonathan Chong
A fantastic film that deserves a greater look at the depth and sheer creative force of the animators and artists that worked so hard to bring this film to life.
These series of photographs have been captured by artist, designer and photographer Scott Eaton. These are just a sample of the several projects that he has undertaken.
The entire works are to be compiled together in a single website that will launch in September.
These are fantastic reference to practice your life drawing, anatomy study sketches, and to help inform your animation skills.
For added complexity to a sketching exercise and to challenge your ability to visualise the human form, take a pose of the subject and then attempt to sketch it from a different angle or perspective than that captured through the camera.
Scott Eaton’s work focuses on the form, motion and anatomy of the human figure. He s one of the pioneering artists in the field of digital sculpture and his work combines traditional sculpting techniques with the power of modern digital tools. Scott’s art and designs have been featured in Wired Magazine, Vogue, Vanity Fair, the Times, the Telegraph, and can be found in Harrods and other design shops around the world.
Alexa Meade compresses reality by covering models in specifically applied paint, making sure to focus on painted shadows and highlights to transform her posed subjects into paintings. Meade’s works, which she has referred to as “reverse trompe l’oeil” combine installation, painting, photography, and even performance, as many of her works are done live and with little room for error.
3D artists should take note and look at more non-photoreal approaches to texturing, and would give a very different style to their work.