Character Design Quarterly – Magazine Kickstarter

CDQ is a new magazine bringing expert insights and leading techniques to illustrators, artists and character enthusiasts worldwide.

The backing of this project is over on Kickstarter now, with some good donation rewards for backers.

You can also download a free sample of issue 01 to see if it is something that might interest you  as budding character designers and animators.

For more details on the process of this, check it out on Kickstarter here

Character Design Quarterly – Magazine Kickstarter

The Red Turtle -Trailer – Directed by Michael Dudok de Wit

Through the story of a man shipwrecked on a tropical island inhabited by turtles, crabs and birds, The Red Turtle recounts the milestones in the life of a human being.

Of the five Academy Award nominees in the best animated feature category this year, the sole entry that is primarily hand-drawn is Michael Dudok de Wit’s The Red Turtle.

It’s the first feature directed by Dudok de Wit, whose short films The Monk and The Fish (1994) and Father and Daughter (2000) are widely considered to be contemporary classics. For The Red Turtle, a cross-continental co-production between Japan’s Studio Ghibli and numerous European parties (Why Not Productions, Wild Bunch, CN4 Productions, Arte France Cinema, Belvision Coproduction), the challenge for Dudok de Wit was to maintain his idiosyncratic and minimalist aesthetic while working with a feature film crew.

The Red Turtle -Trailer – Directed by Michael Dudok de Wit

The Best Animation Tricks of the Trade

In this GDC 2016 session, Riot Games’ Alex Lehmann is joined by 5th Cell’s Amy Drobeck-Jones, ILM’s Jean-Denis Haas, Sucker Punch’s Billy Harper, Epic Games’ Jay Hosfelt, and Phoenix Labs’ Simon Unger as they explain the best tips and tricks for improving your craft as an animator.

The Best Animation Tricks of the Trade

The Animation Process of Ori & The Blind Forest

Tasked with creating hundreds of character animations that would would blend seamlessly into a painted 2D world, but without any ability to illustrate, what technical and creative tricks could you employ to succeed?

This GDC 2015 Animation Bootcamp talk from James Benson discusses Ori & The Blind Forest’s successful attempt to create thousands of Ghibli-style frames of animation with limited time, people and personal skillset.

The Animation Process of Ori & The Blind Forest