SideFX’s Cristin Barghiel (VP of R&D) and Scott Keating (Senior Product Designer) cover the top features of Houdini 17 at the launch event in Montreal on October 2, 2018.
A preview of some of the amazing new tools in Houdini 16.5 such as motion path editing, crowd banking, partial rag dolls, polyreduce, uvlayout, rounded edge rendering, narrow band flip simulations, optical flow, gamepad camera, terrain transplanting and so much more.
A short breakdown on how to animate a Cube (Box). …on second thought, maybe it’s not the easiest way though…
But you can also animate spheres, cones, and maybe even cylinders this way!
Ok, yep, it’s a fully functional 4-strokes combustion engine working from real combustion, and the car is driven only by that engine
raw project files are here https://goo.gl/gvEB0X they are a bit messy (it was just a week long evening project for fun), but not as messy as fractal ones)
I had the great privilege of attending the launch event of Houdini 16 Amarok from SideFX that was being held at the Rich Mix Cinema in London last night.
This version of Houdini is the biggest update yet, which vast areas of the software being updated and in most cases completely overhauled. The future of 3D & VFX is extremely exciting and Houdini is pushing to not only continue as one of the major entities in effects work but pioneer in rigging, modelling, fur and look development as well.
The stream of the entire launch event is now online, jump to 19.10 for the beginning of the event.
French 3D artist Niels Prayer was inspired by the current Side Effects contest (http://sidefx.co/2i6LEiX) and created this beautiful short film titled ‘Marvellous Machines’.
Check out more of Prayer’s work on his Vimeo here