Scan to Render Timelapse Process – James Busby

James Busby is an extremely talented 3d artist and is the director at Sheffield based Ten24, who specialise in photogrammetry scans.

Here is a fantastic timelapse video showcasing his process of taking a multiple high res photogrammetry scans, through cleanup and sculpting, to materials setup and render.

Check out more of Busby’s work on Artstation or at Ten24.info

 

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Scan to Render Timelapse Process – James Busby

Star Wars: Battlefront and the Art of Photogrammetry

Photogrammetry has started to gain steam within the Games Industry in recent years. At DICE, this technique was first used on Battlefield and they fully embraced the technology and workflow for Star Wars: Battlefront. This GDC 2016 talk from DICE’s Keneth Brown and Andrew Hamilton covers how they built the technology and process to scan props from the Star Wars films to generate assets for the new Star Wars Battlefront.

Star Wars: Battlefront and the Art of Photogrammetry