A fantastic film that deserves a greater look at the depth and sheer creative force of the animators and artists that worked so hard to bring this film to life.
The Season 1 Title Sequence was produced by the talented Jennifer Sofio Hall at Elastic and directed by Patrick Clair through the studio Antibody. The team at Antibody in Sydney, led by Senior Designer Raoul Marks and with compositing and animation support from Breeder, based in Brisbane, completed the design and animation phase.
The Season 1 Title Sequence was the winner of the 2014 Outstanding Main Title Design Emmy
Check out Antibody’s work on Vimeo here
Check out Elastic’s work on Vimeo here
The Art of The Title interview with Patrick Clair on the Season 1 Title Sequence can be found here
These series of photographs have been captured by artist, designer and photographer Scott Eaton. These are just a sample of the several projects that he has undertaken.
The entire works are to be compiled together in a single website that will launch in September.
These are fantastic reference to practice your life drawing, anatomy study sketches, and to help inform your animation skills.
For added complexity to a sketching exercise and to challenge your ability to visualise the human form, take a pose of the subject and then attempt to sketch it from a different angle or perspective than that captured through the camera.
Scott Eaton’s work focuses on the form, motion and anatomy of the human figure. He s one of the pioneering artists in the field of digital sculpture and his work combines traditional sculpting techniques with the power of modern digital tools. Scott’s art and designs have been featured in Wired Magazine, Vogue, Vanity Fair, the Times, the Telegraph, and can be found in Harrods and other design shops around the world.
Alexa Meade compresses reality by covering models in specifically applied paint, making sure to focus on painted shadows and highlights to transform her posed subjects into paintings. Meade’s works, which she has referred to as “reverse trompe l’oeil” combine installation, painting, photography, and even performance, as many of her works are done live and with little room for error.
3D artists should take note and look at more non-photoreal approaches to texturing, and would give a very different style to their work.