October is upon us once again so why not join in with the great art trend that is Inktober.
Inktober was started by Jake Parker in 2009 and has since evolved into a worldwide event for the art community, so let’s have some fun and get better with our inking!
Every year Jake puts out a prompt list of words that you can use to spur your imagination for your art.
1) Make a drawing in ink (you can do a pencil under-drawing if you want).
2) Post it*
3) Hashtag it with #inktober and #inktober2018
4) Repeat for every day of October
Keep going if you fall off a day, do let one break in a chain stop your progression and momentum as an artist
Have fun with it, art should never be a chore but as an opportunity to grow.
Here’s the prompt list for 2018:
A tribute to all life drawing models, and to the passion of the craft; exploring form, figure, life and all that lies within.
4th year thesis film done at Sheridan college. Animated in Photoshop.
Stephen Silver gives his insight on drawing people and creative character design. He’s currently raising money for his new book. Support his kickstarter at: http://kck.st/2cPFWMz
Silver has designed characters for Disney Television Animation, Sony Feature Animation and Nickelodeon Animation, designing the style of the shows such as “Kim Possible”, “Danny Phantom”, Kevin Smith’s “Clerks” the animated series, and many more.
Check out Stephen’s portfolio here
These series of photographs have been captured by artist, designer and photographer Scott Eaton. These are just a sample of the several projects that he has undertaken.
The entire works are to be compiled together in a single website that will launch in September.
These are fantastic reference to practice your life drawing, anatomy study sketches, and to help inform your animation skills.
For added complexity to a sketching exercise and to challenge your ability to visualise the human form, take a pose of the subject and then attempt to sketch it from a different angle or perspective than that captured through the camera.
Visit Eaton’s own website here, and in September go to the bodies in motion website for some amazing reference for animation here
Scott Eaton’s work focuses on the form, motion and anatomy of the human figure. He s one of the pioneering artists in the field of digital sculpture and his work combines traditional sculpting techniques with the power of modern digital tools. Scott’s art and designs have been featured in Wired Magazine, Vogue, Vanity Fair, the Times, the Telegraph, and can be found in Harrods and other design shops around the world.
An excellent exercise to allow for some creative character designs is to experiment with building the underlying structure from unique silhouettes.
By being tied to using the basic shape underneath it forces us to think about the type of body and personality that might suit for the final character.
Practice generating full characters from as many different body shapes as possible, and experiment between male and female forms.
What is most important is that you remember your characters need physical form and volume, so although the initial starting shape maybe a 2d shape, you need to add dimension to your design otherwise your character will feel flat and lifeless.
You can also apply the same techniques to the head.
This is also an exercise to be found in Disney films where shape theory has been studied an utilised to support the personality of the character, and help define a unique and identifiable silhouette on screen.
Let’s focus our sketches this time on the face of our characters. Having correct facial proportion and anatomy understanding is essential when it comes to animation.
Although you might have a great performance animated, if the audience is questioning the actual structure and placement of the facial features they are no longer paying attention to your story.
Work from constructing basic 3d shapes to ensure correct volume, and draw multiple views of the face from may angles. Also try to sketch from life as much as possible, if you can capture it quickly out in the world you can elaborate on the sketch later.
Progress to working with extreme shapes, with various styles. This exercise should produce some very interesting characters quickly, but remember the placement and proportions are key.
Cartoons follow their own guidelines on proportions based on what personality, age or style the character is being portrayed.
Drawing a Head From Imagination
Facial Proportions for Cartooning with Peter Emslie Parts 1 & 2
Andrew Loomis’ Book ‘Drawing the Head and Hands’
How to Draw Caricatures; The 5 Shapes