BBC Click visited ILM London to chat about Rogue One and discover how the visual effects for the film were created.
Photogrammetry has started to gain steam within the Games Industry in recent years. At DICE, this technique was first used on Battlefield and they fully embraced the technology and workflow for Star Wars: Battlefront. This GDC 2016 talk from DICE’s Keneth Brown and Andrew Hamilton covers how they built the technology and process to scan props from the Star Wars films to generate assets for the new Star Wars Battlefront.
Bringing back the late Peter Cushing and 19-year-old Carrie Fisher for a story taking place before the 1977 “Star Wars” was a CGI challenge.
November is here and with a new month brings a new competition for the 11 Second Club.
This months clip is taken from Star Wars: The Force Awakens and is the dialogue scene between Han Solo and Rey.
Voice 1: Are you offering me a job?
Voice 2: Wouldn’t be nice to you. Doesn’t pay much.
Voice 1: You’re offering me a job.
Voice 2: I’m thinking about it.
You can find the audio clip and more information on this months competition here
Remember you can animated in any medium that you want but you can also use their provided 3D rigs if you want to animate in 3D and skip the modelling and rigging process. Their resources page is here
You can also check out the winner of last months competition here
Blur is a studio constantly featured on this blog, their cinematics work is some of the finest in the world. Look at their latest work for the next expansion for Star Wars the Old Republic.