BBC Click visited ILM London to chat about Rogue One and discover how the visual effects for the film were created.
Photogrammetry has started to gain steam within the Games Industry in recent years. At DICE, this technique was first used on Battlefield and they fully embraced the technology and workflow for Star Wars: Battlefront. This GDC 2016 talk from DICE’s Keneth Brown and Andrew Hamilton covers how they built the technology and process to scan props from the Star Wars films to generate assets for the new Star Wars Battlefront.
Bringing back the late Peter Cushing and 19-year-old Carrie Fisher for a story taking place before the 1977 “Star Wars” was a CGI challenge.
November is here and with a new month brings a new competition for the 11 Second Club.
This months clip is taken from Star Wars: The Force Awakens and is the dialogue scene between Han Solo and Rey.
Voice 1: Are you offering me a job?
Voice 2: Wouldn’t be nice to you. Doesn’t pay much.
Voice 1: You’re offering me a job.
Voice 2: I’m thinking about it.
You can find the audio clip and more information on this months competition here
Remember you can animated in any medium that you want but you can also use their provided 3D rigs if you want to animate in 3D and skip the modelling and rigging process. Their resources page is here
You can also check out the winner of last months competition here
Blur is a studio constantly featured on this blog, their cinematics work is some of the finest in the world. Look at their latest work for the next expansion for Star Wars the Old Republic.
On May 4th 2016, ILM and ArtStation.com announced the first ILM Art Department Challenge to find the next generation of artists capable of working in the Star Wars universe.
3,888 artists responded the the call, and on May 18th the challenge began with The Moment—imagining key new moments from the Star Wars Episode IV-VI movies.
Only 330 artists were invited to the next phase of the challenge, The Ride, which asked artists to design new Star Wars vehicles.
Then it was down to only 224 artists who qualified for The Job Challenge. A concept art boot camp of 6 mini challenges that tested each artist’s ability to produce work quickly, to receive last minute Director’s changes, and to experience what it is like to work at ILM on a Star Wars project.
After three weeks of back to back challenges, 16 Art Directors from ILM judged the results to narrow the field down to eight finalists. We’re very happy to present the finalists and winners with commentary from ILM Creative Director David “Nak” Nakabayashi and ILM Art Department Senior Manager Jennifer Coronado.
Congratulations to all of the winners, and the Survivors who completed the ILM Art Department Challenge.
Visit ilmartchallenge.artstation.com for the Challenge results, and a selection of ILM Favorites, and the Survivors.
Drawn and animated by Paul Johnson over 4 years worth of weekends, with music by Zak Rahman and sound design by audio technician Joseph Leyva.
An incredibly ambitious film undertaken by a single animator, a tribute to classic 80’s anime art style and Star Wars.
You can follow Johnson on Twitter here: https://twitter.com/OtaKing77077
Jones is a Senior Concept Artist, Illustrator & Instructor based in California, USA.
He specialises in character, environment and weapon concept design with a long background of working in the film and games industry. His past companies include Red Engine Studios, Blizzard Entertainment, Hasbro & FireForge.