BBC Click visited ILM London to chat about Rogue One and discover how the visual effects for the film were created.
Spellwork used Max and Vray, forest Pack as a scatter tool, Zbrush for highres details, Mari for texturing & Nuke.
Rodeo FX delivered 126 visual effects shots for Fantastic Beasts and Where to Find Them, including many featured creatures and their environments, the magical reconstruction of a destroyed room, and MACUSA – the elaborate headquarters of the wizarding world.
Check out more of their work here
Here is an in depth technical breakdown of the VFX for the film Shallows by the studio ‘Important Looking Pirates’.
With jalapeno poppers and fajita dunkers in hand, America watched Blur’s action packed commercial for Elder Scrolls Online during this year’s Superbowl.
The “Morrowind” expansion is one of ESO’s biggest updates yet, enlarging the world and adding great character classes such as The Warden, which goes into combat supported by an aggressive War Bear.
I had the great privilege of attending the launch event of Houdini 16 Amarok from SideFX that was being held at the Rich Mix Cinema in London last night.
This version of Houdini is the biggest update yet, which vast areas of the software being updated and in most cases completely overhauled. The future of 3D & VFX is extremely exciting and Houdini is pushing to not only continue as one of the major entities in effects work but pioneer in rigging, modelling, fur and look development as well.
The stream of the entire launch event is now online, jump to 19.10 for the beginning of the event.