Tasked with creating hundreds of character animations that would would blend seamlessly into a painted 2D world, but without any ability to illustrate, what technical and creative tricks could you employ to succeed?
This GDC 2015 Animation Bootcamp talk from James Benson discusses Ori & The Blind Forest’s successful attempt to create thousands of Ghibli-style frames of animation with limited time, people and personal skillset.
With jalapeno poppers and fajita dunkers in hand, America watched Blur’s action packed commercial for Elder Scrolls Online during this year’s Superbowl.
The “Morrowind” expansion is one of ESO’s biggest updates yet, enlarging the world and adding great character classes such as The Warden, which goes into combat supported by an aggressive War Bear.
How do you get the clearest, most fluid animation in a 2D game and make it work with responsive gameplay?
This talk from GDC 2014’s Animation Bootcamp features Mariel Cartwright explaining how Skullgirls was animated. It covers the importance of strong key frames, anticipation and timing, and how you can effectively get these principles across when your designer says only have six frames to deliver a punch.
A vast collection of combat animation created by Titera for Disney Infinity 1 and 2.
This compilation goes through a huge roster of characters including; Captain America, Hulk, Iron Man, Thor and Aladdin.
Hear from the Telltale Games dev team about designing the Batcave and the cool gadgetry at your disposal in BATMAN – The Telltale Series.
One Step Back is a decision based room exploration game. Alex is stuck in a time loop, forced to enter the same room over and over again. The catch? The room changes ever time he enters it.
Each room has different decisions, puzzles, and hidden secrets to discover.
Inspired by The Stanley Parable, each room contains narration from ‘the voice’. Will you follow his instructions, or rebel and discover your own path?
Developed by Bradley Sandford (Holofire) and George Smith (Mr Dinosaur) in 72 hours.
Link to Ludum Dare entry page.
!!Web Version Here!!
Ludum Dare is an online community best known for “Ludum Dare”, the Accelerated Game Development Event of the same name (also called a “Game Jam”).
During a Ludum Dare, developers from around the world spend a weekend creating games based on a theme suggested by the community. Ludum Dare events take place every April, August and December.