In this 2015 GDC lecture, Naughty Dog’s Damon Shelton explains the design process used to create the motion capture pipeline for the 2013 hit The Last of Us
Check out these timelapse animation process videos from David Gibson. They showcase his working method on the intro for Mei from Overwatch and the reveal of the Behemoth from Evolve.
Tasked with creating hundreds of character animations that would would blend seamlessly into a painted 2D world, but without any ability to illustrate, what technical and creative tricks could you employ to succeed?
This GDC 2015 Animation Bootcamp talk from James Benson discusses Ori & The Blind Forest’s successful attempt to create thousands of Ghibli-style frames of animation with limited time, people and personal skillset.
With jalapeno poppers and fajita dunkers in hand, America watched Blur’s action packed commercial for Elder Scrolls Online during this year’s Superbowl.
The “Morrowind” expansion is one of ESO’s biggest updates yet, enlarging the world and adding great character classes such as The Warden, which goes into combat supported by an aggressive War Bear.
How do you get the clearest, most fluid animation in a 2D game and make it work with responsive gameplay?
This talk from GDC 2014’s Animation Bootcamp features Mariel Cartwright explaining how Skullgirls was animated. It covers the importance of strong key frames, anticipation and timing, and how you can effectively get these principles across when your designer says only have six frames to deliver a punch.
A vast collection of combat animation created by Titera for Disney Infinity 1 and 2.
This compilation goes through a huge roster of characters including; Captain America, Hulk, Iron Man, Thor and Aladdin.
Hear from the Telltale Games dev team about designing the Batcave and the cool gadgetry at your disposal in BATMAN – The Telltale Series.