Animation Showreel – Cameron Fielding

This incredible reel is an older showreel from animator Cameron Fielding back in 2008. Since then he has gone on to work for Dreamworks and ILM, on such exciting projects as Transformers 2, How To Train Your Dragon and Megamind.

Fielding had come from a background in game animation, working on Turok and Looney Tunes: Back in Action.

He has also recently returned to games working on DOTA 2 as key animator, and is currently working at Valve creators of the infamous Half-Life and Portal series.

An updated reel (2011) can be found here

Animation Showreel – Cameron Fielding

The Animation Process of Ori & The Blind Forest

Tasked with creating hundreds of character animations that would would blend seamlessly into a painted 2D world, but without any ability to illustrate, what technical and creative tricks could you employ to succeed?

This GDC 2015 Animation Bootcamp talk from James Benson discusses Ori & The Blind Forest’s successful attempt to create thousands of Ghibli-style frames of animation with limited time, people and personal skillset.

The Animation Process of Ori & The Blind Forest

Elder Scrolls Online: Morrowind Trailer – by Blur Studios

With jalapeno poppers and fajita dunkers in hand, America watched Blur’s action packed commercial for Elder Scrolls Online during this year’s Superbowl.

The “Morrowind” expansion is one of ESO’s biggest updates yet, enlarging the world and adding great character classes such as The Warden, which goes into combat supported by an aggressive War Bear.

Elder Scrolls Online: Morrowind Trailer – by Blur Studios

Making Fluid and Powerful Animations For Skullgirls

How do you get the clearest, most fluid animation in a 2D game and make it work with responsive gameplay?

This talk from GDC 2014’s Animation Bootcamp features Mariel Cartwright explaining how Skullgirls was animated. It covers the importance of strong key frames, anticipation and timing, and how you can effectively get these principles across when your designer says only have six frames to deliver a punch.

Making Fluid and Powerful Animations For Skullgirls

One Step Back – Ludum Dare Entry – by Bradley Sandford and UoP Student George Smith

One Step Back is a decision based room exploration game. Alex is stuck in a time loop, forced to enter the same room over and over again. The catch? The room changes ever time he enters it.

Each room has different decisions, puzzles, and hidden secrets to discover.

Inspired by The Stanley Parable, each room contains narration from ‘the voice’. Will you follow his instructions, or rebel and discover your own path?

Developed by Bradley Sandford (Holofire) and George Smith (Mr Dinosaur) in 72 hours.

Link to Ludum Dare entry page.

!!Web Version Here!!

Ludum Dare is an online community best known for “Ludum Dare”, the Accelerated Game Development Event of the same name (also called a “Game Jam”).

During a Ludum Dare, developers from around the world spend a weekend creating games based on a theme suggested by the community. Ludum Dare events take place every April, August and December.

One Step Back – Ludum Dare Entry – by Bradley Sandford and UoP Student George Smith