The Motion Capture Pipeline of The Last of Us – GDC 2015

In this 2015 GDC lecture, Naughty Dog’s Damon Shelton explains the design process used to create the motion capture pipeline for the 2013 hit The Last of Us

Advertisements
The Motion Capture Pipeline of The Last of Us – GDC 2015

Character Design Quarterly – Magazine Kickstarter

CDQ is a new magazine bringing expert insights and leading techniques to illustrators, artists and character enthusiasts worldwide.

The backing of this project is over on Kickstarter now, with some good donation rewards for backers.

You can also download a free sample of issue 01 to see if it is something that might interest you  as budding character designers and animators.

For more details on the process of this, check it out on Kickstarter here

Character Design Quarterly – Magazine Kickstarter